Selected Projects

Browse my work by selecting a category below.

Scroll down to explore case studies or launch the learning experiences directly.

Corporate Learning

  • Mastering Form 30

    Mastering Form 30

    An interactive e-learning course for MassDOT managers that improves accuracy and consistency when completing Form 30, supporting compliant job classification and clear role definition

  • Mastering Management Questionnaire

    Mastering Management Questionnaire

    An eLearning course for MassDOT senior managers that supports accurate completion of the Management Questionnaire (MQ) used to evaluate supervisory and management roles.

STEM Education

  • Design Your Brain-Powered Fan

    Design Your Brain-Powered Fan

    A hands-on STEM project where students can make a real fan spin faster or slower using a BCI headband and Arduino.

  • Design Your Own Brainwave Display

    Design Your Own Brainwave Display

    A hands-on STEM project where students turn real-time brainwave data into physical motion by building and coding a brain-controlled dial using a BCI headband and Arduino.

  • NeuroMaker BCI + Micro:bit:   Turn Your Attention into Light, Text, and Sound

    NeuroMaker BCI + Micro:bit: Turn Your Attention into Light, Text, and Sound

    A beginner-friendly, hands-on project where students turn real-time brainwave data into light, text, and sound—bringing neuroscience and coding to life through interactive BCI technology.

  • prosthetic hand

    Design a Brain-Powered Prosthetic Hand

    An advanced hands-on project where students step into the role of biomedical engineers to control a prosthetic hand using their brainwaves.

  • EMG

    EMG Mastery: Journey from Concepts to Control

    An interactive STEM learning experience where students could collect and interpret real-time muscle activity to control the NeuroMaker Hand.

  • flex sensor

    Gesture Blitz: Gesture Matching Showdown

    In this learning experience,students will utilize the NeuroMaker Hand and a flex sensor glove to develop a game that tests their ability to replicate displayed hand gestures.

  • Move & Freeze: Design a BioSensor Sprint Challenge

    In this course, students will use the NeuroMaker Hand and an ultrasonic distance sensor to program a game where players race to reach the finish line without being caught.

  • Automatic Object Detection for Prosthesis

    In this project,students will learn how to use a button, rotary encoder, and an ultrasonic distance sensor to automatically program the NeuroMaker Hand to grasp objects when detected within a certain range. 

  • RoboPuppet

    RoboPuppet: Automated Performer Show

    In this creative project, students will work in teams to design and animate glove puppets, using software programming and flex sensors to bring their characters to life.

Creative Learning Experience

  • Cocktail Workshop

    Cocktail Workshop

    A series of facilitated cocktail-making workshops designed around gamification, making, tasting, sharing and creating.