Selected Projects
Browse my work by selecting a category below.
Scroll down to explore case studies or launch the learning experiences directly.
Corporate Learning
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Mastering Form 30
An interactive e-learning course for MassDOT managers that improves accuracy and consistency when completing Form 30, supporting compliant job classification and clear role definition
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Mastering Management Questionnaire
An eLearning course for MassDOT senior managers that supports accurate completion of the Management Questionnaire (MQ) used to evaluate supervisory and management roles.
STEM Education
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Design Your Brain-Powered Fan
A hands-on STEM project where students can make a real fan spin faster or slower using a BCI headband and Arduino.
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Design Your Own Brainwave Display
A hands-on STEM project where students turn real-time brainwave data into physical motion by building and coding a brain-controlled dial using a BCI headband and Arduino.
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NeuroMaker BCI + Micro:bit: Turn Your Attention into Light, Text, and Sound
A beginner-friendly, hands-on project where students turn real-time brainwave data into light, text, and sound—bringing neuroscience and coding to life through interactive BCI technology.
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Design a Brain-Powered Prosthetic Hand
An advanced hands-on project where students step into the role of biomedical engineers to control a prosthetic hand using their brainwaves.
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EMG Mastery: Journey from Concepts to Control
An interactive STEM learning experience where students could collect and interpret real-time muscle activity to control the NeuroMaker Hand.
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Gesture Blitz: Gesture Matching Showdown
In this learning experience,students will utilize the NeuroMaker Hand and a flex sensor glove to develop a game that tests their ability to replicate displayed hand gestures.
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Move & Freeze: Design a BioSensor Sprint Challenge
In this course, students will use the NeuroMaker Hand and an ultrasonic distance sensor to program a game where players race to reach the finish line without being caught.
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Automatic Object Detection for Prosthesis
In this project,students will learn how to use a button, rotary encoder, and an ultrasonic distance sensor to automatically program the NeuroMaker Hand to grasp objects when detected within a certain range.
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RoboPuppet: Automated Performer Show
In this creative project, students will work in teams to design and animate glove puppets, using software programming and flex sensors to bring their characters to life.
Creative Learning Experience
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Cocktail Workshop
A series of facilitated cocktail-making workshops designed around gamification, making, tasting, sharing and creating.

